March 31st, 2007

dice

Spot That Thread!

On Malcolm Sheppard's blog, I found the following in a "looking back on 2006" post:
Anyway, we also got into "brain damage," which was Ron Edwards' borrowing of sociobiological rhetoric for gaming. Many gamers are giving Ron a pass on this as some kind of metaphor, but he's made it clear he believes it's literally true and I figure he's following a doctrine of neural Darwinism in doing so. What he has not done, however, is identified what a story is in a sociobiological context, which makes his critique kind of halfassed, even within its own rules. So Ron would do well to give the whole "just so story" on the sociobiology of the Big Model, or else it's just the arbitrary invention I believe it to be -- but *by his own standards.*
I don't read the Forge much these days, and I confess I don't know what Malcolm's referring to. It sounds fascinating. Anyone know the thread?
dice

Stories?

jeffwik pointed me to this Forge thread on storytelling games, brain-damage, and whatnot. How very odd. I kept reading, because that's the kind of freak I am, and I just kept thinking that the whole thing was pointless for reasons other than the ones constantly stated. I mean, the whole brain damage thing was nonsense, and I have no brief for sociobiology in any of its ridiculous forms (not that it can't be well done, but it's certainly rare and this isn't a good example). But the whole thing starts with a false premise.

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